


Helps children begin to identify and understand their emotions.Incorporates scientific research of emotions and heart intelligence.Can be played at home or in the classroom.Two dice: Instead of the spinner, one die may be rolled for moves (The other die is a spare.).Emotions Definition Cards that explain the meaning of the most common emotions: love, sadness, happiness, anger, calm, and fear.Practice a simple, but powerful HeartMath emotion-regulation tool called Go to the Heart™.†.Describe what makes you feel certain emotions: frustration, disappointment, courage.Surprise Cards that challenge players to perform various tasks, including:.

For those who are lucky, the journey to the finish will be smooth, but chances are they’ll have a Wild Ride as they make funny faces, tell stories and have lots of fun. The game incorporates HeartMath’s nearly two decades of scientific research and field studies into the physiology of emotions and the intelligence of the heart. Wild Ride is especially designed to teach children about recognizing, expressing and balancing their emotions. But win or lose, the whole family will soon learn the true fun in playing Wild Ride – again and again – is because it makes you feel good in your heart. What color would your heart be if it were a color? Those are just a few of the challenges players face in HeartMath’s new Wild Ride to the Heart™ game, where the first player to reach the heart at the center of the board, wins. Tell about a time you felt calm or scared. Make a face that shows frustration or happiness. Includes instructions and aids in Spanish.įor adults and children ages 4 and above.
